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That’s right.. they are animated a little robotically right now.. and also.. they float. They are floating eyebrows. I’m still not sure if I should tag the skin to the brows also, or keep them floating. What do you think?
:dance:
Nice, it´s alive. – I only think the eye is filling the eye socket a bit strangely with that large gap on the side.
– But as with the eyebrows it all depends how Trinny will look in the final rendering? If you are still planning on a fur this will change the shape of the character quite a bit still. Maybe the eyebrows will also be just hair, a bit longer and in a different color than the body fur?
Yes, the eye sockets are still somewhat broken. I am working on that still.
Good pionts for the eye brows. I would like some fur, but we’ll see if I can actually get the fur working in realtime in UE4. If it’s fur, then it’s probably a great idea for longer different colour hair! Yes!
:dance:
Ok, here is a random video with a DNB mix I made as I ramble over my experimentation on the rigging.
https://www.youtube.com/watch?v=dVh7qWDzMww
:dance:
Nice! You definetely have a voice that works great on youtube! – Not that I watched the whole thing, but I really dig the track at 53minutes.^^
EDIT: listened to the end from 53 minutes on – Really great track. … Here´s a thought, next time you run out of footage but still have mix left to share, can we see trinny dancing to it?^^
Dance!?
I guess I could loop him eventually. Good idea.
:dance:
Come to think of it, seeing him dance would be fricking fun to do and see.
:dance:
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