6. August 2018 at 12:11 #14500
Does anyone know of a cubic panoramic addon or script for Blender?
There used to be one for Pipmak but the link is dead
It needs to turn a selected camera:
90, 0, 0 (forward)
90, 0, 90 (left)
90, 0, 180 (backward)
90, 0, 270 (right)
180, 0, 0 (up)
0, 0, 0 (down)
And render each view
I can simply animate it but that gets confusing with a number of cameras
There is this one but it crashes removing settings and also it creates mulitple cameras which can cause color skew with volumetrics6. August 2018 at 16:16 #20019
I just know the Render Cube addon. Which comes natively with Bforartists. I haven’t seen any crashes with it. But i have no idea how to use it. And the documentation is non existent. Seems to be a post prodessing tool that tinkers around with materials. And the camera position is more than odd. Shouldn’t the cameras be in the center of the scene?6. August 2018 at 19:07 #20020
I think I might have a go at doing my own script, I need to be in control with quite a few things
I’m no python expert but I shouuld be doable
The cameras can be anywhere in the scene, I’m using the same game engine which powered Serena9. August 2018 at 18:22 #20029
Well I’m getting somewhere but in BFA my panel isn’t showing, it works in Blender
Were the panel should be it says “run script”
I was using Blender because right click on the editor doesn’t bring up copy and paste dialog with BFA9. August 2018 at 19:04 #20030
This is the last operator panel. Here you usually show settings for the tools. Buttons should be in the tool shelf, one above.
I have no idea why it is not working proper in Bforartists, but does in Blender. I would need the script, and to investigate what is going on here.
And what do you mean with copy and paste dialog?9. August 2018 at 19:17 #20032
Here’s the script
Please bare in mind I’m not a python programmer and my first attempt at an addon, this is me trying stuff!
Its not brillant but it gets the job done
To be honest it could be in any panel, in hindsight under rendering would be better probably
In blender the code editor you can right click9. August 2018 at 20:25 #20033DraiseParticipant
- Posts 937
Ah, that would be a floating menu that’s probably had it’s hotkey removed as part of the Floating Menu cleanup. It can be added back.10. August 2018 at 5:51 #20034
Ah, i see. Yeah, it can be that this special menu is completely gone, but we could readd it and we could readd the hotkey too. But why should we do this? The menu items are all available already. It would be a double menu entry.
Thanks for the script, i will have a look at it.10. August 2018 at 6:36 #20035
I know what the short cuts are, but every editor I’ve used has the right click option so Its instinct to work that way
right click and select is better than move and look at 2 keys or move to a dropdown menu but nevermind
Thanks for taking a look10. August 2018 at 7:21 #20036imported_dummyParticipant
- Posts 2
Okay, i haven’t checked the functionality. I miss the time to mentor this script, sorry. But the panel is there like in Blender too. Can it be that you simply forgot to scroll down?
When you need help with python coding, then you could check the new blender developer forum. This seems to be a nice place: https://devtalk.blender.org/10. August 2018 at 7:59 #20037
I see why, I’m using version 0.95 because two plugins I use don’t work in v1.00 (python issue not bfa)
I can confirm 1.0 does indeed show the panel, but V0.95 doesn’t
Thanks for takng a look10. August 2018 at 8:05 #20038
Ah, the version chaos
Sorry bout that. I really keep my fingers crossed that we don’t run into this trap with 2.8 again
It should nevertheless show in 0.9.510. August 2018 at 8:44 #20039
Its very strange.. then again nothing is ever easy with me lol
There is nothing in the console showing a conflict
Could settings from v1.00 be interfering with 0.95?
renaming “C:Users******AppDataRoamingBforartistsBforartists2.79” didn’t help10. August 2018 at 9:26 #20040
No, has nothing to do with it. The addon runs also from the script editor. You don’t need to install it.
I am honestly clueless what the conflict here is. Does the addon work with Blender 2.78?10. August 2018 at 9:53 #20041
Yes it does work with 2.78..
I’ve added a issue report for the plugin that prevents me to move to bfa 1.00, its an importer for skp files
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