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  • #14518 Likes: 0
    davis
    Participant
    • Posts 295

    Here is a little log of my weekend challenge entry over at the blenderartists forum. – This weeks theme: “aviation”

    First of I modeled the plane and the pilot. Since it will be a still I did not care about modeling the whole character, but stuck with the parts that will be visible in the final image.

     

    >>> pilot and plane put together, still missing the co pilot though. ;)


    >>> On we go, the co pilot is ready to take its seat. ^^

    >>> Some composition testing for the “focus elements” of the scene.

    >>> Next I did a bit of experimenting with the lighting and a procedual sky texture. I am not sure yet, if I like it. First it´s on with the background elements I think.

    To be continued. ;)

    #20155 Likes: 0
    davis
    Participant
    • Posts 295

    Some “happy clouds” and a few rainbows later …  Render time is up from one to nineteen minutes due to the clouds. :/  ^^

    To be continued. ;)

    #20156 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    Nice style. I like it :)

    #20157 Likes: 0
    davis
    Participant
    • Posts 295

    A heart shaped looping? – Yes.^^

    I think I am done with the scene. Now on to final rendering.

    #20158 Likes: 0
    davis
    Participant
    • Posts 295

    Here is the final scene.

    Lightsetup: Two suns, one hard one for the reflections and a soft one for the lighting, a blueish mesh light for the fill light from the right and a soft environment sky light for the overall scene.

     

    And of course, the final image. ;)

    “Over the rainbow”

    Modeled and rendered in BforArtists with some minor color adjustments in Affinity Photo afterwards. – This one is about the joy of aviation and flying around in a candy colored world. ^^

     

    By the way, if there is a BfA 2.0 version coming, I would like to suggest this one as the next splash screen.

    #20159 Likes: 0
    Reiner
    Participant
    • Posts 4,699

    A new Bforartists version will come. And new splash screens are always welcome. Thanks :)

    #20160 Likes: 0
    Draise
    Participant
    • Posts 1,217

    I love the character design. Excellent work. Were they poly built or sculpted? Retopology was involved?

     

     

    :dance:

    #20161 Likes: 0
    davis
    Participant
    • Posts 295

    The characters were simply poly modeled, but I used the sculpting grab and smooth brushes a lot to do some shaping of the mouth area. No dyntopo though. I actually tried it with dyntopo in the beginning, but after the second crash I just went the odschool way.

    #20174 Likes: 0
    Draise
    Participant
    • Posts 1,217

     I will publish this one to FB with the link soon!

    :dance:

    #20175 Likes: 0
    davis
    Participant
    • Posts 295

    Maybe you can also post, that it was most voted in the weekend challenge and is featured in the top row of blenderartists? :D

    https://blenderartists.org/

    #20178 Likes: 0
    Draise
    Participant
    • Posts 1,217

    Great little fact! I linked it in the photo that published.

    :dance:

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