19. July 2017 at 13:30 #14293
Here is a thought on the Unwrap menu entry naming conventions, based of the documentation and the way they are – suggeting an alternative below.Advanced:Unwrap ABFUseful for organic shapes. Smooths the mesh into a flat surface by cutting along seams.Unwrap LSCMUseful for non organic shapes. Smooths the mesh into a flat surface by cutting along seams.When I started to use this for some unwrapping, I had no idea which was the difference, and less what the accronyms were.
Later I find the following:Angle Based – ABFThis method gives a good 2D representation of a mesh. Good for organic shape.Conformal – LSCMUses LSCM (Least Squared Conformal Mapping). This usually gives a less accurate UV mapping thanAngle Based, but works better for geometric shape.
I would like to suggest changing the name to be what they are logicallly: 1. Angle Based Unwrap and 2. Conformal Unwrap OR 1. Organic Unwrap and 2. Geometric Unwrap
Just thought it would make more artistic sense. Thoughts?19. July 2017 at 16:16 #17261
Thanks for the suggestion Draise. I am against it though.
A graphics artist usually knows what LSCM or Angle Based unwrapping is. And when not then you can google the terms. When i change the name then users doesn’t have a chance to google the terms anymore. No good idea.19. July 2017 at 18:38 #17262
Blender is the first instance of those types of unwrapping terms I’ve heard of, to be honest. I’ve worked in animation for years… I googled it and the first few pages is just Blender results. I don’t think this really is a thing in the industry. As far as I know, Modo is one of the main DCC’s (and not even a popular one) that uses the two methods.. I googled other DCC’s breifly to see if it was a thing, and there usually is only one Unwrap feature.
I would even consider this a double entry for the Unwrap, and opt to only have the better unwrapping method as the unwrap feature.19. July 2017 at 18:43 #17263
Adding the need to search the docs and/or google what apparently is a double entry doesn’t make much sense artistically, and more so that the unwrap features is a technical method to unwrapping, instead of a more global single UV unwrap feature.
Just an alternative suggestion..19. July 2017 at 21:12 #17264
Maybe there is a simple solution to save the confusion by changing the tooltip. At the moment both are identicle.20. July 2017 at 6:38 #17265
Hm, i could swear that i had this tooltip fixed already. I remember that i couldn’t separate it, but i think i had added more text. Anyways. We cannot explain the world in the tooltips. That’s impossible.
The vital part is already there. What it is and what it does. It is a special UV mapping algorithm that unwraps your mesh. And the one gives a bit different results than the other. What else do you miss?20. July 2017 at 7:51 #17267
Better?21. July 2017 at 13:43 #17268
That makes more sense. Thanks for this. I’m sure other artists newbies will appreciate it.
I have started up a 3D generalist animation course that I tutor here in Colombia, so it will make it that much easier to teach someone BFA, while we go through the motions.21. July 2017 at 15:54 #17269
The new tooltip will arrive in next Bforartists version
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